Destiny – Sniping

Here’s a series of videos on sniper / trials training: https://www.youtube.com/watch?v=8sdC6MgGZ_s&list=PLrLOIJGyXYsfcooU4SU0uk7uPi97MUvs9&index=6

The playlist is out of order, but start with How to Snipe (Episode 1), and follow the titles from there.

NOTE: this series begins when only year 1 gear is out, so you might not recognize some of the weapon names. Year 2 comes about later in the series.

Also, a couple sniper rifles added to the list:

  • Hereafter, exotic sniper rifle.
  • (Harrowed) Defiance of Yasmine. Raid sniper, legendary

These two sniper rifles are great for PVP even if you haven’t been good at sniping before. In episode 1  of the series above, the commentator covers Rate of fire, but in Episode 3 he discusses aim assist in Destiny, which isn’t exposed in the UI of the game. Here’s a chart showing the top of the chart for aim assistance:

<chart ommitted, see http://db.planetdestiny.com/items/view/3227022823 >

As compared to the 1000 yard stare:

Full chart at: http://db.planetdestiny.com/items/view/3227022823  but it takes a while to load.

Looking at the in-game stats, you might believe the 1000 yard is the best combination. It has the most impact, a ridiculous range, and reloads quickly, on top of being very stable. However, flicking the stick and pulling off a head-shot is much easier with the other weapons and can be done very quickly without having to spend time lining up the shot. Although, with the short gaze scope, the 1000 yard is really good.

The Weyloran’s March doesn’t have enough impact or range to really compare to the rest of these. The others will each drop a guardian with one head-shot or with two body-shots, the first of which will definitely stagger them a bit.

The hereafter also causes a bright flash for your opponents when you crit a nearby opponent, making it easy to get several at once, especially when they’re grouped around heavy, spark, rift, or control zone.

If you’re more accustomed to exotic primary, there’s a couple legendaries out there which might take their place. I’m using colovance’s duty which has higher impact, aim assist, stability, and range (it’s actually maxed out on range) than the Mida. Haakon’s hatchet (Auto), and Hawksaw (pulse) are pretty good too. Most people seem to use rockets, especially Truth, for heavy, but there are several legendary alternatives that have abilities like: detonate early based on proximity, target tracking, or scatter grenades. I also use my raid machine gun sometimes, but I prefer my sword, you get a ton of ammo, and it’s fun to camp a choke point like a zone, spark, rift, heavy, special at other teams spawn, etc. You get increased armor when wielding a sword, and you can block. If you’ve been sniping for a while on a map, it’s good to mix up your locations so they don’t come try to hunt you down. I usually duck when I’m camping though so I don’t show up on radar. If you still miss the permanent radar from Mida, and you’re a hunter, there’s an exotic helmet called knucklehead radar which gives you permanent radar for all primaries.

The best thing about black spindle is not having to reload since entire clip is instantly reloaded on triple tap (3 rapid precision hits). Which is very easy on ultra’s in and outside of the raids.